Can you try one of the packs listed in this thread to test out my suspicion that the pcm normalization is at fault? However, that's completely unrelated to the original issue for this particular thread, it probably would have been better as a separate issue report. Some explosion or That recording sounds like the pcm files are way too loud, which would definitely cause clipping when mixed with sound effects. It also happens in Battletoads & Double Dragon and in others, but not all are noticed so much. If you remove the audio track the sound of the effects works correctly. It seems like an overlay of sound by the volume, but I tried to reduce the audio tracks in half and nothing, remains the same. So that same MSU rom in Bsnes v107 does not present that problem. The first rom in the normal, works perfectly, then the same with MSU-1, when the frog appears, the sound effect becomes distorted. The same game in Bsnes v107 does not present any error. They are quite remarkable in games like Battletoads MSU-1. They are present in almost all the games of MSU-1, some are noticed more than others, and not in the tracks of PCM, but in the effects of sound of the game, as if the volume was very high and distorted some effects. Recently in Bsnes v107 (creator of the chip), it supports loading with the same method as Snes9x, but it does not present those problems. In the emulation of sound with the Chip MSU-1 presents Crackling problems in all versions.
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