![]() It’s a new zone… actually it’s like two and a half zones. I think people were expecting a bigger content drop, but it was meant to be a way to flesh out that zone. So we wanted to go back to Corsus and add that content, and we did that in the DLC so you could roll that in Adventure mode. ![]() Adventure mode takes all the content from a zone and re-rolls it without a story, but there were certain elements that had to be there to make that functional and Corsus just didn’t have that. The problem with making this a partial zone came when we added Adventure mode for free, which we did within the first week or so after we shipped. So we had this interesting story element where if you listen to what he wanted, did what he wanted, you’d go to this different world of Corsus. If you went to the Undying King and Rhom and decide to fight them, you would completely miss the Swamps as a location. The city, Rhom, Yaesha those are all full-fledged biomes, whereas Corsus was meant to be this side area that was completely missable. I mentioned before, in the core game, the Swamps of Corsus are optional, so it’s not a full-fledged zone, or biome as we call them. The thing with Swamps of Corsus was it was supposed to add the new game mode Survival, which people have really liked a lot, but I don’t think we were super clear with our messaging what the swamp part of it was. We saw that mixed reaction and it’s definitely a lot more. TSA: Will there be more to this DLC than there was to the Swamps of Corsus DLC? There was kind of a mixed reaction to that expansion… It seemed cool, but we just put it to one side and focussed on the core world that we ended up shipping for Remnant. It just didn’t really fit into the structure we wanted to do, and again, it was just a single concept. ![]() It didn’t really fit into the narrative constraints we had planned out, because really the core game was really about tracing Ford’s footsteps, and we had lots of ideas for the lore to take you from the city to Rhom, to the Swamp of Corsus (which was also optional for the storyline), and then eventually to Yaesha, where you eventually found Ford and took on the Nightmare. John: It was just a matter of the kind of story we were trying to tell. TSA: Is there a reason why it wasn’t included in the base game, given that it was one of the early ideas? Then, snow worlds are always really cool to do anyway, there’s just something really cool about snow in video games, so it was a great fit for a DLC. In one of the trailers that we’ve released so far, we’ve shown one of those giants – they’re called Vargal – and that was kind of where we started, from a single vision of a concept. From there did a bit of concepts to refine that as an idea.
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