![]() Suffice to say, I was left bawling and snotty, just as I was back in 2013. And a teenage daughter-shaped hole in his heart that Ellie helps heal. Joel has a grief beard that didn’t come from nowhere. Right? It’s a zombie apocalypse – or near as damn it. ![]() But the death of Joel‘s daughter at the outset gets a pass, I think. I know, I know – I was just this week taking a shot at the The Last of Us remake’s launch trailer for dropping 10-year-old spoilers. And boy howdy, does the revamped intro qualify for that and then some. The Last of Us Part 1 is full of memorable moments, in combat and out – but as a verified secret softy, it’s the heart-wrenching ones that have scored their marks in my heart. On Very Light, ammo is plentiful, human enemies are practically blind, and the infected are still scary as heck – but the terror was dialled down a notch, knowing I could almost rub shoulders with them without being mauled to death. ![]() In other words, there’s a new low and I gleefully wallowed in it. Easy, Normal, and Hard have given way to Very Light, Light, Moderate, and Hard. There are four difficulty options in the PS5 remake, not counting the Survivor Mode unlocked after completion. And that’s only because I cranked it waaay down. The only discernible difference in my experience between the original and the remake is the combat. It’s as if a video game remake were developed by the kindly restoration specialists of The Repair Shop. There’s wizardry afoot that has improved everything, while preserving the essence to the point that those improvements are almost invisible. Everything is as I recall it being the first time around. It was gonna be compared to the memory of the original.” And the developer nailed it. Lead cinematic animator Eric Baldwin summed up the conundrum Naughty Dog faced perfectly: “No matter what we were making, it was gonna be compared – not to the original. But to me, it’s how I remember the game always being, like a perfect restoration of an old painting – not that smeared Jesus meme we all know. And the PS5 allows for in-game physics which are going to make things slightly tougher, now that bullets can tear through the environment. And there are two performance modes to choose from, because we’re not animals: native 4K targeting 30 fps, and dynamic 4K targeting 60 fps.ĭeeper than that are the completely rebuilt character models and animations, plus upgraded AI. Of course, DualSense features have been incorporated, using the PS5 controller’s haptic feedback and trigger effects. Sony has reeled off a list of the enhancements and improvements intended to bring this remake in-line with the developer’s original vision – while taking advantage of new tech. (Image credit: Sony Interactive Entertainment) Future past As for me: been there, done that, got the spore-sprinkled t-shirt. Even ardent replayers of games would have been hard-pushed to pick out any significant improvements that warranted buying it a second time. The Last of Us’ PS4 remaster did nothing to change that conviction. Sometimes, the lenses fall out altogether. Revisiting old games – even for a quick, novelty dabble – always leaves those rose-tinted glasses with a few cracks in them. The Last of Us has its fair share of action, but by contrast, its post-apocalyptic backdrop is home to tragedy, desperation, and sadness.Īnd while I loved The Last of Us Part 1 back when I played it back on PS3, that book was closed as soon as I put my controller down. Uncharted is your action-adventure summer blockbuster with a charismatic lead and ensemble cast of memorable characters. These are games for people who love movies. Whether it’s Uncharted or The Last of Us, the cinematic storytelling is perfectly paced to hold my attention.
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